Of course we are keeping in mind that our market holds no real world value, but we do want it to behave and react properly, and even more importantly, we want it to do what people would expect. But even along those lines, some hard questions arise:
- In a game design that calls for lots of free money being injected into the market all the time (new users, daily log on gifts, incentives for getting friends to play) how do you combat massive inflation?
- Can we even allow short sales? What if a user can't cover a short and goes negative?
- How can we possibly store every transaction ever made and not have our database host want to murder us?
- How do we exercise market control as invisibly as possible, or at the very least without making a user ever feel cheated?

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